Developing Game In The Sandbox In 2 Weeks

The Sandbox Game Jam — Beast Quest was a competition with a prize fund of 100,000 $SAND to reward the creators

Sandbox Game Jam

Tentango's game, "Holy King's Sword" placed within the top 10 of all submissions for the beast quest game jam.

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Holy King's Sword

Get inspired by good games instead of starting from scratch

TLDR;

Find mechanics you already like from good games

Understand the essence of the IP and incorporate it into the game

Leverage someone else’s expertise and focus on your strengths

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The team saw that there were many 3rd person RPG-styled games in previous Sandbox game jams and wanted to create something different to stand out.

Not Another RPG

The first game they thought of was Archero, a successful mobile game where the player is in control of an archer slaying monsters.

Archero Inspiration

One limitation of Game Maker is that a projectile attack system isn’t developed yet, but characters can easily avoid obstacles. This prompted the team to pivot towards a level-based puzzle game inspired by “Lara Croft Go”.

Lara Croft Go

The key essence of the Beast Quest IP is to go on a quest which inspired us to work on our storytelling muscle and introduce a story for the game.

Essence of The IP

Within the first 2 days, we figured out what each level map would look like. Then, they moved on to brainstorm and test different puzzle mechanics such as arrow projectile traps and a bomb that blows up a section of the wall.

We hired a level designer on UpWork to design levels on a spreadsheet. That worked out really well.

The key to the success in this Game Jam was due diligence done on IP, planning and Sandbox building expertise.

Tentango

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